![Despite boxing in the entire map in skyboxes and block-floor there still seems to be a leak, can't figure out why. [Details in comments] : r/hammer Despite boxing in the entire map in skyboxes and block-floor there still seems to be a leak, can't figure out why. [Details in comments] : r/hammer](https://preview.redd.it/rer4xltbb9i71.png?width=640&crop=smart&auto=webp&s=022e58661be6cf925988b7ad13bca33c0ed982b7)
Despite boxing in the entire map in skyboxes and block-floor there still seems to be a leak, can't figure out why. [Details in comments] : r/hammer
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-17.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![I added new models from my other games (CS:GO) and when I loaded up on hammer (L4D2), it shows this purple texture. Does anyone know how I can revert it back to I added new models from my other games (CS:GO) and when I loaded up on hammer (L4D2), it shows this purple texture. Does anyone know how I can revert it back to](https://preview.redd.it/w1gugm9178d91.jpg?width=640&crop=smart&auto=webp&s=bdc079606e9efa1b7fe609839619adb1ab28743f)
I added new models from my other games (CS:GO) and when I loaded up on hammer (L4D2), it shows this purple texture. Does anyone know how I can revert it back to
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-07.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![ok so i have this large TF2 map right, it compiles fine but when i try to play it TF2 crashes. i know larger maps are possible in cs;go and stuff but ok so i have this large TF2 map right, it compiles fine but when i try to play it TF2 crashes. i know larger maps are possible in cs;go and stuff but](https://preview.redd.it/ok-so-i-have-this-large-tf2-map-right-it-compiles-fine-but-v0-7f1q6lzzwhu91.png?auto=webp&s=aa91806c2e39856ca4e87194bf50cdc1196c825f)
ok so i have this large TF2 map right, it compiles fine but when i try to play it TF2 crashes. i know larger maps are possible in cs;go and stuff but
![CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile](https://www.worldofleveldesign.com/categories/csgo-tutorials/images/032-csgo-abandoned-beyond-house-61.jpg)
CS:GO SDK Hammer Source Tutorial - Abandoned House Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile
![How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer](https://preview.redd.it/vs7b0y1gu6661.jpg?auto=webp&s=edbda4db442fe27df4eb1e9d6867cf4aa563d2f1)
How do I make a prop_dynamic disappears ? I tryed "Disable" and "Fade and Kill" but nothing work... : r/hammer
![I have inputs for this prop to disable/enable collisions but only for this model the collisions never get disable unless I set it to have no collisions in the editor. Why is I have inputs for this prop to disable/enable collisions but only for this model the collisions never get disable unless I set it to have no collisions in the editor. Why is](https://preview.redd.it/i-have-inputs-for-this-prop-to-disable-enable-collisions-v0-mcdmq5lmy5m81.png?auto=webp&s=b38838abe40cf0071e3218c5cb695ca72e27b05e)