![John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration | Rock Paper Shotgun John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration | Rock Paper Shotgun](https://assets2.rockpapershotgun.com/sc81t5.jpg/BROK/resize/1920x1920%3E/format/jpg/quality/80/sc81t5.jpg)
John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration | Rock Paper Shotgun
![ArchForge on Twitter: "It is 1992 on this day. Wolfenstein 3D has its initial release on DOS. #wolfenstein #game #gaming https://t.co/zXRLTfGXLn" / Twitter ArchForge on Twitter: "It is 1992 on this day. Wolfenstein 3D has its initial release on DOS. #wolfenstein #game #gaming https://t.co/zXRLTfGXLn" / Twitter](https://pbs.twimg.com/media/FR_-WRvVcAQxQi6.jpg)
ArchForge on Twitter: "It is 1992 on this day. Wolfenstein 3D has its initial release on DOS. #wolfenstein #game #gaming https://t.co/zXRLTfGXLn" / Twitter
![John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration | Rock Paper Shotgun John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration | Rock Paper Shotgun](https://assets2.rockpapershotgun.com/ddjhoungdemg2gajrbox.jpg/BROK/resize/1920x1920%3E/format/jpg/quality/80/ddjhoungdemg2gajrbox.jpg)